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Points to Remember

  1. Unless you are one of the few who have a knack for games, you should skip the hardest one. This will leave you with about twelve minutes per game, instead of only nine.
  2. The three major types of games are
    Ordering Games
    Grouping Games
    Assignment Games
  3. Although the games are not presented in ascending order of difficulty, the first game will not be the hardest and the last game will not be the easiest.
  4. Do not assume that a game with many conditions is harder than one with only a few.
  5. In general, ordering games are the easiest, and assignment games are the hardest.
  6. Read the conditions to a game very carefully, and avoid making any unwarranted assumptions about what they imply.
  7. A—>B is logically equivalent to its contrapositive ~B—>~A. It is not logically equivalent to the following fallacies:
    ~A—>~B (Invalid)
    B—>A (Invalid)
  8. The following logical connectives are equivalent:
    ~(~A) = A
    (A—>B and B—>A) = (A<—>B)
    (A only if B) = (A—>B)
    (A—>B and B—>C) = (A—>C)
    (A unless B) = (~B—>A)
  9. On the LSAT, the meaning of “or” is inclusive, unless stated otherwise. 
  10. Reword convoluted questions.
  11. The questions to a game are independent of one another.
  12. Virtually every game should be solved with a diagram.
  13. When deciding the order in which to place elements on a diagram, use the following guidelines.
    First: Place any element whose position is fixed.
    Second: Place any element whose possible positions are limited.
    Third: Place any element whose position is connected to one or more other elements.
    Last: Note any place an element cannot be.
  14. In general, independent elements can be placed in more positions than dependent elements. Think of independent elements as “wild cards”.
  15. When answering the questions, refer to the diagram. Avoid returning to the original problem.
  16. Before turning to the questions, note any readily derived conditions.
  17. Keep your diagrams simple and functional.
  18. Do not erase previously derived diagrams.
  19. The LSAT writers use 5 methods to obfuscate a game:
    1. The leading question.
    2. Convoluting the wording of a condition.
    3. Surrounding the core conditions with superfluous conditions.
    4. Wording a question so that you must check every answer-choice.
    5. Applying subtle changes to a question’s standard wording.

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